Difference between limits and account blocking
1. Definitions
Limits - predefined thresholds (amounts of deposits, rates, losses, session time), upon reaching which the system notifies or automatically blocks the corresponding operations.
Account blocking (self-exclusion) - voluntary complete suspension of access to an account for a specified period (from hours to months or forever), without the possibility of return before this period expires.
2. Application objectives and scenarios
3. Mechanisms of work
3. 1 Limits
1. Soft-limits: notification when 75-90% of the threshold is reached; the player can confirm and continue.
2. Hard limits: automatic blocking of operations at 100% threshold; The transaction cannot be returned until the end of the period.
3. Cooling period: before changing (usually increasing) the limit, a delay of 24-72 hours is set.
3. 2 Account blocking
1. Self-exclusion: choosing a period (at least 24 hours, more often 7-30 days, sometimes indefinitely).
2. Irremovability: the player cannot remove the lock ahead of schedule - neither through his personal account, nor through support.
3. Centralised registries: In some jurisdictions (UK, AU) the lock is synchronised between all operators.
4. Advantages and limitations
5. How to select a tool
1. For daily control: limits are suitable for beginners and experienced players - set deposit, bet, losing and time limits.
2. At signs of impulsivity: if you regularly ignore soft-limits or increase thresholds, activate self-exclusion for 24-72 hours to "cool down."
3. Combination: optimal - first limits, then, if necessary, account blocking for a long pause.
6. Practical recommendations
Set limits on all key categories at once (deposits, bets, losses, time).
Do not lower hard thresholds under the pressure of emotions: let the increase require "cooling."
At the first sign of loss of control, activate a short lock (24-48 hours) to pause and rethink your strategy.
Keep a journal: record the facts of the limits and your feelings - this will help you understand trends and correct behavior in time.
7. Conclusion
Limits and account blocking perform different, but complementary functions: limits provide flexible, multi-level control, and account blocking provides a radical pause when game addiction worsens. Use both tools consistently: limits for daily protection and self-exclusion for emergency stop.
Limits - predefined thresholds (amounts of deposits, rates, losses, session time), upon reaching which the system notifies or automatically blocks the corresponding operations.
Account blocking (self-exclusion) - voluntary complete suspension of access to an account for a specified period (from hours to months or forever), without the possibility of return before this period expires.
2. Application objectives and scenarios
Aspect | Limits | Account Lockout |
---|---|---|
Primary Objective | Control Daily/Periodic Spending and Time | Discontinue any Game Activity for an Extended Period |
When used | For regular budget and session management | When impulsive behavior prevails or signs of dependence develop |
Flexibility | You can change values (often with "cooling") | You cannot cancel until the end of the selected period |
Expiration | Persistent until modified by user | Fixed: 24 hours to infinity |
Blocking type | Partial: specific transactions (deposits, rates) | Full: access to account, rates and replenishments |
3. Mechanisms of work
3. 1 Limits
1. Soft-limits: notification when 75-90% of the threshold is reached; the player can confirm and continue.
2. Hard limits: automatic blocking of operations at 100% threshold; The transaction cannot be returned until the end of the period.
3. Cooling period: before changing (usually increasing) the limit, a delay of 24-72 hours is set.
3. 2 Account blocking
1. Self-exclusion: choosing a period (at least 24 hours, more often 7-30 days, sometimes indefinitely).
2. Irremovability: the player cannot remove the lock ahead of schedule - neither through his personal account, nor through support.
3. Centralised registries: In some jurisdictions (UK, AU) the lock is synchronised between all operators.
4. Advantages and limitations
Criteria | Limits | Account Lockout |
---|---|---|
Budget control | Precise, at different levels | Maximum protection, but rough tool |
Self-control | Supports the planning habit | Once the deadline is lifted, it's easy to forget about limits |
Psychological effect | Notifications help to realize the moment of risk | Forced pause gives rest, but requires motivation to return |
Comprehensiveness of implementation | Simple configuration in your personal account | Affects the entire account, requires a serious decision |
5. How to select a tool
1. For daily control: limits are suitable for beginners and experienced players - set deposit, bet, losing and time limits.
2. At signs of impulsivity: if you regularly ignore soft-limits or increase thresholds, activate self-exclusion for 24-72 hours to "cool down."
3. Combination: optimal - first limits, then, if necessary, account blocking for a long pause.
6. Practical recommendations
Set limits on all key categories at once (deposits, bets, losses, time).
Do not lower hard thresholds under the pressure of emotions: let the increase require "cooling."
At the first sign of loss of control, activate a short lock (24-48 hours) to pause and rethink your strategy.
Keep a journal: record the facts of the limits and your feelings - this will help you understand trends and correct behavior in time.
7. Conclusion
Limits and account blocking perform different, but complementary functions: limits provide flexible, multi-level control, and account blocking provides a radical pause when game addiction worsens. Use both tools consistently: limits for daily protection and self-exclusion for emergency stop.